A pixel adventure in entrepreneurial judgment
FOUNDER QUEST:
30 DAYS TO LAUNCH
You have RM1,000, 30 days, and an idea to help students get lunch before class. Explore campus, speak to people, and decide what to build. Your choices change the venture.
6 QUESTSCUSTOMER CLUESMULTIPLE ENDINGS
Arrow keys or WASD to move. E or Space to talk. On phones, use the on-screen controls. About 7–10 minutes.
Cash
Day / 30
Evidence
Trust
ENTREXPLORER / QUEST CARTRIDGE
Move next to a character and press A. The founder desk unlocks after you hear both clues. Movement uses no in-game days.
Day 30 / founder debrief
Cash left
Final day
Evidence
Trust
Your six founder decisions
Classroom reflection
Which decision gave you the strongest evidence? Where did you spend money before reducing uncertainty? What would you test with real customers next week?